FRP.DOC SUPPLEMENT ------------------ Additional documentation for FRP.BBS by SpLiTiNfInItY INTRODUCTION This file contains some missing information from the original documentation file as well as some new ideas and information. This file is not large, and a simple reading might serve better than a costly downloading. CHAT MODES I left out a description of the three chat modes you can select, which was a major source of confusion by FRP Sysops. These modes are: 0 Chat paging is off 1 Chat paging is ON 2 Chat paging is ON for Game Masters and Sysops ONLY You will probably find that option 2 is a big help after awhile. It forces players to go to their GM for help rather than bugging you all the time. At first you probably want to be bugged, but belive me... it can get to be quite an experience after awhile. Your GMs are probably pretty responsible anyway, so let them help out the new comers. RAISING A USER'S ACCESS LEVEL Few people have trouble raising a user's access level in Chat mode, but they do using the local logon prodecure. First local logon as the user in question (using his/her ID# and the backdoor password). Then from the main menu go to the [U] USER info section. From there use [S] Your STATS. Now you will see a small menu like this: [A] ACCESS xx [H] HANDLE xxxxxxxxx [P] PASSWORD xxxxxxxxx Choose [A] ACCESS and set their access to whatever you desire. TERMINAL MODE ESCAPE: Once you are in terminal mode it is not necessart to reset the computer to get out. Simply hit the HOME key. Remember that while you are in terminal mode the clock functions stop and you will need to set the date/time upon returning to the BBS. PUBLIC MESSAGE BASE: FRP.BBS does not contain a public fourm for players to hold general discussions, but one can be simulated. Simply assign one of the PLAY BOARDS as a public message base. First make an ad for the "game" which explaines it is realy a general fourm. Next, validate all users as PLAYERS on that play board. I'd leave the roster empty or course, and let the game bulletin explain again the difference between that board and the others. PRO SYSTEM: In the near future you will be seeing the FRP.BBS PRO system. This program will be simular to the present one, but designed for larger systems. If you have large storage devices, such as SFD-1001s are many drives you will be able to take advantage of them. Further, this system will handle negative line controls and probably 1200 bps modems (undecided at this point). Further, an UP/DOWN loading section will be added. This will enable large gamming information to be exchanged easier. Things such as game rules and world historys almost require a transfer protocol because of thier size and importance. To make room for this extra code and RAM storage, the SYSOP functions in FRP.BBS will be moved to a utility program. Watch for it soon! NEWS LETTER: Like I've said, I intend to support this program. The response has been good and I am now gearing up for a FRP NEWS LETTER. I invite all people who want to become part of the FRP.BBS network to send me the following information in Email or by postal: 1] Your name and/or club/group 2] Your address 3] Any comments on FRP.BBS 4] Your BBS line #, hours and other information 5] A small description of how you run your board and how it is doing. I do not require a donation for registration, but one would certainly be welcome to help offset the cost of a newsletter. All people who register will also be the first to get new versions of FRP.BBS and will also have say-so in the content of any modifications. The newsletter itself will be sent out once a month. FRP.BBS BUGS: I am slowly weeding out the tiny bugs in FRP.BBS. As of this writing, these bugs have been corrected: 1] Month not changing 2] Chat mode access validation (below 0 crashing) 3] Raising access via. local logon procedure 4] SUBJ: heading in feedback 5] Crashing due to deleted messages (on occasion) 6] GameMaster not being able to ADD/PULL players from game Keep letting me know of any bugs you find. I will fix them and reupload for you. FRP.BBS SOURCE CODE: The source code for FRP.BBS will be avaliable soon. The size of it leaves very little room for modification muchless REMarks. You also cannot run FRP.BBS without it being compiled first. Remeber that you need to use the BLITz! compiler from Skyles. DEEP PAN SOFTWARE CO: Address all comments/donations to: DEEP PAN SOFTWARE #3 Fairway ct. Florissant MO 63033 GAMING FOREVER! SpLiTiNfInItY [FILE/END]