Import features v1.2a:

Import allows the local console sysop to import text files describing
spells and treasure uploaded by remote users into the data files.

Menus include:

Import v1.2a:

  (1)Text file menu

     Text File Menu:

     (1)Add menu

        Text File Add Menu:

        (1)Spells file

           Prompts for the text file to add to the spells text file list.

        (2)Treasure file

           Prompts for the text file to add to the treasure text file list.

        (3)Quit add menu

     (2)Edit menu

        Text File Edit Menu:

        (1)Spells file

           Starts the line editor to modify the loaded spells text file.

        (2)Treasure file

           Starts the line editor to modify the loaded treasure text file.

        (3)Quit add menu

     (3)List menu

         Text File List Menu:

         (1)Spells file

            Lists the spells name headers from the loaded text file.

         (2)Treasure file

            Lists the treasure name headers from the loaded text file.

         (3)Quit list menu

     (4)Quit

  (2)Data file menu

     Data File Menu:

     (1)Edit spells.dat

        Starts the data editor for the imported spells text file.

     (2)Edit treasure.dat

        Starts the data editor for the imported treasure text file.

     (3)Analyze files

        Performs a preliminary analysis of data files.

     (4)Quit

  (3)Import files

     Import File Menu:

     (1)Import spells text file

        Reads the spells text file loaded and converts it to the data file.

     (2)Import treasure text file

        Reads the treasure text file loaded and converts it to the data file.

     (3)Quit

  (4)Quit and write data files

     Adds the data files to the dndbbs spells.dat, and treasure.dat files,
     if both spells and treasure data file were imported.

-end-

Basic procedure for importing text files:

   (1) Use the Text File Menu, Add Menu, to read the uploaded text file for
   spells, and treasure. This does a preliminary read of the text file
   making sure the file has <eof> terminator, and has the correct number
   of lines per record.

   (2) Import the loaded text files using the Import Menu for both spells
   and treasure files loaded in step 1. This writes the text files into the
   data file specified by the dndbbs record structure.

   (3) Quit the import function and write the imported spells and treasure
   files imported in step 2. The files are then appended to the dndbbs
   spells.dat and treasure.dat files.

   Note: Both spells and treasure files must be loaded in order for the
      data files to be written.

Include files:

   Import1.txt

     Description of treasure.txt import file.

   Import2.txt

     Description of spell.txt import file.

   Import3.txt

     Example of treasure.txt import file.

   Import4.txt

     Example of spell.txt import file.

Note: Import also accepts the config filename node on the command line if
  specified as 0-9, A-Z, 10-99,

    For example:

      Import 1

    would load the data paths from DND1.CFG

-end-
