Compiling instructions for Dndbbs Version v5.0a r2.0:

Compiling instructions for VB Pro 1.00

The files needed are:

 BC.EXE        --  The VB 1.00 compiler
 LINK.EXE      --  Most recent Linker
 VBDOS.LIB     --  VB 1.00 interrupt assembly library
 VBDCL10E.LIB  --  VB 1.00 standalone library
 VBDRT10E.LIB  --  VB 1.00 runtime library
 VBDRT10E.EXE  --  VB 1.00 runtime module

The  environment variables must match the  VB  directories  containing
their programs and libraries.  Start the NEW-VARS.BAT batch program in
the \VBDOS directory.

Using the VB 1.00 compiler also allows  link overlays by including the
submodules in parenthesis.  However, compiling without /O allows CHAIN
to pass overlaid control from .exe to .exe,  which does not allow link
overlays.

Also  read the  files  Patch1.txt,  Patch2.txt and Patch3.txt for more
information on updating all files.

The Dndbbs source is compiled using the NMAKE utility  which reads the
makefile and updates  any object or executable files by comparing time
and  date  of the  files.  Start the VB compile  process with the file
MAKEVB1.BAT to  compile all .LIB  projects  first if  necessary,  then
start  MAKEVB2.BAT to  compile all executable source.  Note: If ANY of
include files (*.inc) change  then all files must  be recompiled  with
Makevb1.bat then Makevb2.bat programs.

During operation the  Dndbbs requires the runtime library to be in the
directory or path for Dndbbs. The file is VBDRT10E.EXE.  If Dndbbs can
not find this file it will not boot. This file may be distributed with
the Dndbbs package.

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